wxCocoa is still a work in progress. To compile it, you will need Apple's Developer Tools. However, please note that any work to make it suitable for GNUstep (which will require a GCC release with Objective-C++) will be much appreciated. For the time being, the standard configure/make method works. You will want to build static because there are a number of unimplemented functions that a shared library will need (becuase of wxWidgets code internally using them) but that a static library will not (because most of the samples don't need it). On my system I have the following: Checked out CVS source is in: /Users/dfe/devel/wxHEADcommit/wxWidgets Debug build directory is: /Users/dfe/devel/wxHEADcommit/BUILD_COCOAd From the debug build directory: $ ../wxWidgets/configure --with-cocoa --enable-debug --disable-shared $ make $ cd samples/minimal $ make $ ./minimal You may also need to configure the library --without-expat. It didn't build last time I checked, but then again, several improvements have been made since then. For other samples, you will need to provide at the very least an empty resource fork so the OS will recognize it as a GUI application. From the debug build directory: $ cd samples/drawing $ make $ true | /Developer/Tools/Rez -t APPL -o drawing $ ./drawing Note that the empty resource fork doesn't actually allow the app to be started from the Finder (it thinks it's a classic app!) but does allow it to run with a menubar and proper event handling from the command line. I suspect (but am uncertain) that if we provided an empty plist resource that the app would be recognized as a proper OS X application. Obviously, bundles would be preferrable, and any work on Bakefile (see http://bakefile.sf.net/) would be much appreciated. wxMac also needs bundle building restored since the switch to Bakefile.