Installing latest headers (and Carbon Support) ---------------------------------------------- NOTE : these steps are not necessary for Pro 6, only for Pro 5.3 the latest build for carbon support lead to a few changes you will have to follow, in order to successfully compile the code (also necessary if you don't want to build the carbon targets) 1. you need CodeWarrior Pro 5.3 , i.e. 5.0 with all the upgrades 2. you have to download the 3.3.2 universal interfaces from ftp://ftp.apple.com/developer/Development_Kits/UniversalInterfaces3.3.2.sit.hqx 3. put the Interfaces and Libraries Folder into the MacOS Support folder and replace older versions 4. remove from the MacOS Support folder the separate OpenTransport folder 5. open the file MacOS Support:MacHeaders:MacHeaders.c and add the line #include after the #include 6. rebuild all MacHeaders from the MacHeaders.mcp project in the same folder if you want to build the carbon targets, you will also need the latest carbonized version of MSL from Metrowerks, at the time of writing, this meant applying the changes from the folders CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes (consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README) setup.h ------- in order to build wxMac with CodeWarrior, you must copy or alias the file include/wx/mac/setup0.h to include/wx/setup.h. this step is not needed when using the Apple Developer Tools under Mac OS X since the setup.h file is automatically generated during the configuration of wxMac. OpenGL ------ In order to build opengl support with CodeWarrior, you must install the opengl libraries and headers from http://developer.apple.com/opengl/index.html If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL in include/wx/setup.h to 1 If you don't want OpenGl support, remove the file "glcanvas.cpp" from the project before compilation and leave the setting at 0 If you want OpenGL support with the Apple Developer Tools under Mac OS X, add --with-opengl to the arguments of configure when configuring wxMac. Project Files ------------- There are always the makemac.mcp or *M5.mcp files for Pro 5.3 and the makemac6.mcp files for Pro 6 In order to build the library (and then the samples) you need to make the following projects (for 5.3) :src:wxWindowsM5.mcp :src:png:makemac.mcp :src:tif:makemac.mcp :src:jpeg:makemac.mcp :src:zlib:makemac.mcp Apple Developers Tools ---------------------- As in all Unix projects, you need to do something like this under MacOS 10.1 with the Apple Developers Tools installed. 1) cd into the source dir 2) mkdir build 3) cd build 4) ../configure 5) make If you want to install the library, you need to be able to log in as "root". For this, "root" has to be activated in the NetInfo utility - there you will also have to choose a password for the "root" user. Then 6) su 7) type 8) make install 9) exit Note: There are currently link problems (in some rare cases) with wxMAC and Apple's tools when compiling the library as a shared library (the default). You might want to type 4) ../configure --disable-shared to build a static library instead. Problems with .xpm files ------------------------ if you have downloaded all the files and get errors like : Error : the file 'wx/generic/tip.xpm' cannot be opened tipdlg.cpp line 201 #include "wx/generic/tip.xpm" then your cvs has changed the type of the .xpm files to something other than text, in order to fix this either change the type by using a resource editor or drag the files from /include/wx/generic/..xpm on the SetTypeFromExtension application that is included in this folder. This small applet itself queries the Internet Config, so you will have to associate the "xpm" extension with CodeWarrior before making use of this applet. Missing PLStringFuncsLib ------------------------ You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp