Creating a tool bar
To create a tool bar for a frame displayed in the object editor, select
the Edit tool bar option on the Edit menu.
The tool bar properties editor will appear with the following controls.
- Name
- The name of this tool bar instance.
- Description
- A textual description of the tool bar.
- Class name
- The name of the C++ class that will be created for
this tool barl.
- Rows/cols
- The maximum number of columns for this toolbar
(set to a high number since only one row is allowed).
- Tools
- A list of the current tools in the tool bar.
- Id
- Contains the name of the identifier for a new or currently
selected tool. wxBuilder allocates actual integer identifiers
for these names automatically.
- Help string
- Allows the user to specify a
help string which will appear on the status line when
the mouse cursor is over that menu item (Motif and Windows only).
- Bitmap
- The name of the bitmap file for the tool. A full
path or extension should not be given; the project path will be prepended, and
a .BMP or .XBM extension added as appropriate.
- Toggle
- If checked on, this tool will be a toggle tool.
- Add
- Press to add a tool to the tool bar. Note that you
must fill in the fields before you press the button.
- Save
- Saves the displayed values in the currently selected
toggle.
- Delete
- Deletes the currently selected tool.
- Demote
- Moves the selected tool to the end of the tool bar.
Deleting a tool bar
Deleting a tool bar
To remove the entire tool bar, delete the object in the usual
way from the object editor (select the tool bar object and choose
the Delete object option from the Edit menu).